Description
make laws and perpetuate justice… or
In this supplement
The rest of the world is telling them what to do
Rescue a Federation science vessel
4 Corner Secret Passages
Twilight Struggle Red Sea Conflict in North Africa 5+ Players make laws and perpetuate justice…In this two player, stand alone, card driven game, answer the summons of the trumpets and bear the burden of the Twilight Struggle, this time centered around East Africa, the Arabian Gulf and the sea lanes between them. This game packs deep decision making into a time frame that allows you to get in a quick game or explore several different strategies in one session. With a more limited scope and much shorter playtime, it still maintains all the
Exchange/Return Notes
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